Ike is a character from the Fire Emblem series.Ike has the following moveset:
Ike would appear in two mainline Fire Emblem titles back to back - Path of Radiance and Radiant Dawn. He had a different design on each.
Ike fights for his friends, so try not to be his enemy.
Ike, alongside Marth, Lucina, and Robin, all appeared as Amiibo DLC in the Nintendo 3ds title, Code Name S.T.E.A.M.
Ike wields his two-handed sword Ragnell with one hand. Truly a testament to his strength!
Ike only ditches his sword for other means of attack during his first two jabs, Grab, Pummel, Up Throw, and Down Throw.
Ike's Neutral Special has 3 levels of charge, with the latter two adding more pillars of fire but dealing damage to Ike when used. The 3rd level also has armor!
Ike's Up Special rises quite high, but after reaching its apex, he falls soon after. Watch out if you're offstage during the fall!
Ike can jump out of his Side B and, on hit, out of his Side C.
Looking for combos with Ike? His Neutral Aerial is a great place to start.
Ike's Down Aerial reaches a bit further out then you'd expect, offering greater range at the cost of a weaker attack.
Ike's Smash attacks pack a punch! Just be careful to not miss them entirely!
Ike's only conventional projectile is in his Neutral C. You'll be able to combo afterwards if it hits, but beware the lag to come if the axe hits nothing!
Ike's Up C is one of a few that do not improve their character's recovery height, but on whiff it does lack Aether's downwards portion if you need to drift to the ledge.
Ike's Forward Air starts hitting from straight above him, making it a good approaching option on jumping enemies.